2011/10/10

concepts in games

I have long (for a certain value of long) held a lukewarm interest in the concepts in computer games.
I say lukewarm since i have not really done anything about it besides form opinions in my head.
Now i have however decided to air them out and review them by putting them in writing.

First i decided to write down the concepts. as many as i could think of.
When i did this i noticed what maybe should have been obvious; many of them interlink.
This complicated things since i had planned to examine a single concept per post.
I will make a try of it and see what happens however.

i will start today by listing the concepts i have thought of (this may be edited later as/if more concepts show up).

Single player

  • Storydriven
  • Affectable story

Multiplayer

  • Respeccing
Roleplaying
  • Roleplaying singleplayer game endings
Levels and skills
  • Comes from pen and paper games, simulating things that couldn’t be done by the player

o How this has partially changed for modern singleplayer RPGS (lockpicking for example)

  • Respeccing
Party/group

Equipment
  • FPS
  • RPG
  • Customization

Tomorrow i will make a post about leveling, skillpoints and statpoints.

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