2019/03/10

Life is strange and analytical timetravel

Bit late but i just got the game on sale.
The game is emotional but it mainly comes from two tragic sequences.
The sub-timeline of trying to save Chloes biological father and the ending.

i stumbled on a video on youtube for a happy ending to the game.
https://www.youtube.com/watch?v=c3kZ138J_1M

Someone commented that they didn't think this ending should be easy to get possibly require a second playthrough. and the videoposter agreed, saying one should have to 100% the game to get it.
https://www.youtube.com/watch?v=c3kZ138J_1M&lc=Ugxg-ggqxfWrWAx1aW54AaABAg

I only kind of agree that it should be a second playthrough.
This is something that would be very difficult/expensive to achieve (as in develop) but what bothered me is Max never tries to find the limits of her power. (Granted, till the end she has no indication that there is any.)
In the timeline where she saves Chloes biological father, she tries it once and gives up. i was going "how about establishing some connection? trying to give herself something to act on to stop Chloes accident?"
She does have access to her 13 year old self. She could have made it an annual thing that she came back and stayed with the Price family around that date and that she takes a photo each year. Or for a lesser change that she at least called Chloe regularly (with a photo before each phonecall.)
Either of these would have allowed her to travel back and influence Chloe and try to avert her accident, with the old photo incase she needs to change more.
And at this point she has no idea that travelling too much is a bad idea.
In short, Max doesn't try to get it right.


And it is the same with the end and the tornado. How much is too much? Is she not able to time travel at all without causing it? Is she able to do it once in a while? Can she do it as much as she likes as long as the timeline stays about the same? Can she get away with a small tornado by just doing something like what is in this video?
Yes, Max is emotional at these points but emotional can drive you in different directions.
I guess my wish would be a third option at the end of the first playthrough where Max goes "No! i can fix this!" and that is the start of a second playthrough where the first choice is how Max tries to limit herself, "fewer changes or smaller changes? Maybe less frequent changes?" and if you fail you end up back at the tornado scene. Possibly with a smaller tornado.) Of course it would require the developers to allow there to be a happy(happier) ending.
If we want to lock it behind extra playthroughs, maybe each playthrough would only unlock a clue. "maybe if i do this....."

This is of course all beside the point of what the developers were going for but the sad endings stray very close to idiot-plotting, where characters have to idiotically not talk to each other for the plot to work.

Unless of course Max cannot time travel at all without causing the tornado at full size, which would be an easy choice for the developer but that developer choice tangents something that annoys me with Far Cry 5, "the best choice is not to play", that is, the best choice is to do nothing even though you can. And in Life is Strange it is even worse because they give you a power and then, in the end, tell you that it is something you shouldn't use. (At all if you sacrifice Chloe and anymore if you sacrifice Arcadia, unless you're willing to sacrifice more towns.)

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